But because one too many staff members are “unhygienic”, you’ll never get there unless you start sacking folks. There are many instances when you need to improve your hygiene rating, for instance, and have to plaster every wall with hand sanitizer stations and trash cans. If there’s one thing I wish, deep down, the developers had devoted more time to, it’s the game’s frustrating intangibles. (Two Point could never, ever, run away from the satirical point that nothing is more important than guarding your bottom line in whatever privatized industry you’re running.) But here, you can simply wait, burning off a year of some kids’ education in order to recoup the losses without ever needing to take out a loan. The other is a greater focus on actively managing your campus beyond squeezing every penny from its walls.Įarly on in Piazza Lantara, I ran out of cash – which often meant restarting a level in Hospital. Part of this is down to the three “year” cycle the game employs for your entrants to get their degree. It’s something that Two Point does seem to be aware of, carefully ensuring that you can’t blow through its new game with the same speedy ruthlessness. Yes, the scale got bigger, as did the obstacles, but by the time I reached the final level, the toughest challenge was maintaining my interest. Hospital, while brilliant, essentially asked you to play the same set of gameplay loops across its 15 levels. Mercifully, you can now build bathrooms on a 2x1 plot, so any spare room in lobbies all over your campus can now be put to use.Įven as a loud-and-proud fan, I’m mature enough to admit that the titles wear out their welcome after a while. I’d complain more about those darn kids needing things to be easier, but I’m coming around to it. The point of having weird building layouts that wasted acres of potentially-useful space was part of the game’s playful sadism. You can claim, or return, land back to your garden space depending on your need on each level. With Two Point Campus, it’s not anymore, since you can now pay money to amend the boundaries of your building and even move the entrances. That weird dogleg building too small for an X-Ray room? It’s your mission to try and fill it with something, that’s the point. That’s part of the core mechanic, forcing you to optimize your layouts for both a speedy patient journey and to make the best use of the space allowed. In both Theme Hospital and Two Point Hospital, you’re given intentionally problematic floor plans for you to build your facility on. The most notable difference is that Two Point wanted to address the most common complaint made by players of Hospital – that they didn’t enjoy the layout puzzles. The team clearly felt that if it wasn’t broken, there was little point in trying to fix it, at least as far as I’ve played so far.īy subscribing, you are agreeing to Engadget's Terms and Privacy Policy. Much has been pulled over wholesale from the previous title, albeit with some graphical polishing. At first blush, you might feel that Campus is a little too similar to its predecessor for it to be deemed a standalone sequel. I’d only recently (re)completed Two Point Hospital and found that I could breeze through these early levels on instinct alone. This is, at least in part, attributed to the fact that much of it was created remotely while staffers were locked down at home. With the release date pushed back to August 9th, I get the sense that the title isn’t yet as polished as the developers might have hoped. Freshleigh Meadows is a cut-down tutorial stage, while the Rome-inspired Piazza Lanatra is the second area players can expect to access. I recently played through an early build of the first two levels of the game. Two Point Campus takes players back to the world of Two Point County, this time tasked with building a chain of new universities in plots adjacent to the previously-dysfunctional hospitals you’ve finished renovating. 25 years after Theme Hospital was released, and four years after Two Point Hospital, its remake spiritual successor made its debut, we’re getting a true sequel. Finally, I’m benefitting from the world’s seemingly-endless appetite for nostalgia for the good ol’ days.
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